XNA

Posts here have something to do with game development using the XNA framework.

This blog was mentioned in XNA Club Communique 46

I know I read this one, but I completely missed my own name in it: http://blogs.msdn.com/b/xna/archive/2010/03/18/creators-club-communiqu-46.aspx Pretty amazing, and I only saw it thanks to a pingback. Now I have to get back into XNA… I miss it and I haven’t posted anything here since March. I think that’s when I started playing WoW again. [...]

IGameActionManager interface for simplifying input management.

While reading all the latest WP7 buzz, I got to thinking that I am going to need some way of managing input between devices so as not to have a billion #if WINDOWS_PHONE or #if XBOX preprocessor statements all over my game logic. The solution is a pretty simple yet elegant abstracted IGameActionManager interface. Here [...]

XNA and Silverlight coming to Windows Mobile!

I purchased an HTC Ozone (upgradable to WM6.5), and a couple months later the Droid came to Verizon. Needless to say, I was upset, but there was nothing I could do about it. Enter Microsoft: http://www.engadget.com/2010/03/04/microsoft-talks-windows-phone-7-series-development-ahead-of-gdc/ http://blogs.msdn.com/ckindel/archive/2010/03/04/different-means-better-with-the-new-windows-phone-developer-experience.aspx That’s right… XNA and Silverlight are coming to Windows Mobile 7. Before now, I was just counting the [...]

Two useful classes from Nick Gravelyn

Nick Gravelyn posted something that I thought people might find useful: http://nickgravelyn.com/2010/01/using-interpolators-and-timers/ Using this code would nearly trivialize the use of interpolating intro/outro type  effects. I like it!

BeatPong beat triggered particle systems

No video this time (yet), but I wanted to post to let anyone who is interested know that I have been making some slow progress with BeatPong. I just committed revision 20 which  showcases a single particle system that is triggered on a beat. The new XML beat element format is: <Beat effect=”smoke” duration=”00:00:05.0000000″>00:00:12.8150000</Beat> The [...]

BeatPong gameplay demo

I have been hard at work on BeatPong, recently adding a menu system and a score reading at the top. I took the menu system from an XNA creators club example and adapted it to BeatPong. The example can be found here:http://creators.xna.com/en-US/samples/gamestatemanagement. Obviously, if you download the code as is, you will see that the [...]

BeatPong

I’ve been working on a game that, in concept, would synchronize the horizontal velocity of a pong ball to music. The ultimate goal is of course to do this in real time, but for a proof of concept I have started developing the idea with an XML file which signifies the beats of a song. [...]

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